The 'Baked' toggle button shows you the current state of the terrain bake. Turning it on and off will show the changes that you made.
To make any changes to a walkmesh first turn off the "Baked" toggle. Make your adjustments, then rebake the level before running.
Showing posts with label walkmesh. Show all posts
Showing posts with label walkmesh. Show all posts
Friday, 24 August 2007
Lighten the load
Lighten the load on your PC by converting placeables to mere environmental objects. The engine does not calculate collision with these for either the characters or the camera and does not cut the walkmesh, so that fewer calculations have to be made in-game.
Convert rocks, even buildings beyond your interactive zone, and things that are purely there for decoration, not to be interacted with, and you will help your module run faster.
One caveat: Remember to cut the walkmesh out around them or you can walk through them.
Convert rocks, even buildings beyond your interactive zone, and things that are purely there for decoration, not to be interacted with, and you will help your module run faster.
One caveat: Remember to cut the walkmesh out around them or you can walk through them.
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