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NWN2 Stuff

Stuff that I just want to make a note of in working with NWN2 Toolset

Friday, 31 August 2007

Even friendly encounters must be hostile

You can have an encounter spawning lots of lovely grannies or doggies, but the encounter itself must be set to Hostile, or to a faction hostile to the player.
Posted by *** at 08:15
Labels: encounters

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Labels

  • animation
  • baking
  • bug
  • conversations
  • debug
  • doors
  • e
  • encounters
  • environment objects
  • floors
  • formatting
  • includes
  • interface
  • interiors
  • item
  • NPC
  • placeables
  • prefabs
  • script
  • spawnee
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  • terrain
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  • toolset
  • unsolved
  • variables
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  • walkmesh
  • walls

Blog Archive

  • ▼  2007 (37)
    • ►  September (24)
    • ▼  August (13)
      • Tint walls and floor - How?
      • Even friendly encounters must be hostile
      • New Lines
      • Trouble with conversations
      • Easy change NPC's clothes
      • Toolset - lost Blueprint/Terrain window
      • The Walkmesh
      • Lighten the load
      • Creating and using Groups
      • Using Height lock with placeables
      • Terrain - use Flatten Smooth and Noise
      • Stackables or placing things on tables
      • What this is for