Thursday 23 August 2007

Creating and using Groups

Create groups by using Shift click to select the various bits. Right click and select Export.

To use these files, simply unpack the .pfb files into My Documents/Neverwinter Nights 2/Override folder. Start up the toolset and they should appear under Blueprints|Prefab Groups.

Hmm. This works, but there is no Name field. Don't know how to make this happen.

Apparently to make sure they show up with a Name, you have to export them, then move them into override, then name the files, then re-export them. Oh how ridiculously convoluted.

Nope, doesn't seem to work.
unsolved
Tried allowing editing of blueprints by changing the value of
View/Options/General/Advanced/AllowEditingGlobalBlueprints
to true. And then using the plugin UniversalBlueprintChanger. But am getting crashes when try to load values for any prefabs at all.


Aha, know the answer to this now i think. I have not got the patch on my machine, and this was a problem fixed in the patch 1.03.

Q. Is there a way to create groups as we had them premade in Neverwinter Nights 1?

A. Select the objects you've placed, right click them and select Group. Name them. Right click them again and select Export. Save them into your modules directory inside the current temp folder you are working with (the module name will be at the end of it). Restart the toolset and open the module, you will see your grouped prefabs in the Prefab tab. You will have to rename it and classify it to get it organized as you want.
Source: Neverwinter Night 2 Toolset Guide


UPDATE: Got the patches, but still can't rename these things. STill don't know how to in spite of various advice I've found online.

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