In item properties, under cast spell in 'item properties' window, you put in 'unique power'.
NOTE!!! Choose your base object with care, as gem for instance does not have anything available in 'item properties' window!!
Then you create a new script - don't worry there is nowhere in the item properties to link this in, it is done otherwise.
Use the 'item activate' template, then write out what you want the script to do when the item is activated.
The name of the script has to be i_tagofitem_ac.
Now, whenever the item is used by the player, the script will execute.
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Item Scripts
Use the following for item scripts:
i_
script to execute when item activated
i_
script to execute when item acquired
i_
script to execute when item unacquired
i_
script to execute when item equipped
i_
script to execute when item unequipped
The module events will be written to automatically execute the proper script.
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